Futurama Birthday VR

Virtual Reality • Shooter • Puzzle

Available in: Meta Quest

Project Overview

  • Role(s): Programmer, Technical Artist, Game Designer
  • Team Size: Solo Dev
  • Organization: Confidential
  • Engine: Unity
  • Status: Delivered

🧠 Technical Implementations


🛠️ What I Built

  • 3D Object Import & Representation: Imported 3D objects using the Sketchfab for Unity plugin, ensuring that the virtual environment faithfully represents the Futurama universe.

  • Toon Shader Customization: Edited and polished the materials of the imported 3D objects, implementing a toon shader that closely resembles the show's distinctive graphics.

  • Teleportation System: Implemented the teleportation system, allowing players to easily navigate through the virtual world with a smooth and intuitive experience.

  • Interactive Objects: Developed interactive objects that respond realistically to player interaction, enhancing the immersion factor of the VR experience.

  • Enemy Behavior & Loot: Designed and developed the behavior of enemies, including randomized loot drops when players defeat them, as well as dynamic difficulty scaling to provide replayable value.

  • Challenge Logic: Created the logic for the challenges, ensuring that their sequence and interactivity flow seamlessly, providing an immersive and engaging experience.

  • VFX Implementation: Edited and implemented various VFX, enhancing the overall aesthetics and immersion of the game.


🤝 How I Contributed

  • Ensured that all 3D objects and their behaviors stayed true to the visual style of Futurama while maintaining optimal performance in the VR environment.

  • Fine-tuned the toon shader and materials for the 3D objects, ensuring the aesthetic quality matched the show's iconic look.

  • Integrated the teleportation system with minimal friction for players, ensuring seamless navigation through the environment.

  • Developed enemy behavior, loot distribution, and difficulty scaling, ensuring a dynamic and replayable experience.

  • Shaped the logic and flow of the challenges, ensuring they were both fun and challenging for the player.

  • Worked on VFX to add an extra layer of visual appeal, reinforcing the atmosphere of the game.


🧩 Challenges & Solutions

⚙️ Challenge: Maintaining the Futurama Aesthetic

The challenge was ensuring that the imported 3D objects maintained the distinct visual style of Futurama, both in terms of their look and feel.

✔ Solution: By fine-tuning the toon shader and carefully polishing the materials, I was able to replicate the show's graphics while ensuring a smooth VR experience.

🎮 Challenge: Implementing Seamless Teleportation

Implementing a teleportation system that felt intuitive and seamless was a key challenge, especially in a VR environment where immersion is crucial.

✔ Solution: I designed and implemented the teleportation system with smooth transitions and minimal latency, ensuring players could navigate the world naturally without breaking immersion.


🌟 Standout Features

🔫 Shooting Challenge

Take aim at Bender clones and collect valuable Arduino parts from your adversaries in an action-packed challenge.

🛠️ Arduino Puzzle

Utilize the Arduino components acquired from defeating clones to craft a special device that plays a pivotal role in revealing the hidden birthday message.

🖱️ Interactable Objects

Interact with a variety of objects, each with unique behaviors, offering that satisfying tactile sensation of handling objects in the immersive VR environment.

🌎 Planet Express Exploration

Embark on a virtual exploration of the iconic headquarters of Planet Express, effortlessly navigating through the facility using teleportation.